One way our students expand their learning is through curiosity hour. Tapping into individual interests, students are empowered to spend self-guided time exploring connections in visual and performing arts, maker, design & engineering, P.E., and the outdoors.
Valuing each child’s ability to reflect on their knowledge, we practice Visible Thinking. Developed by Harvard University, this approach allows students to make the abstract task of “thinking” concrete.
We emphasize personalized learning, and our coaches play an important role in the growth of all students. Working across grade levels, they develop new curriculum and offer rigorous learning opportunities.
We also believe our parents are uniquely positioned to provide authentic feedback to students. The Experts in Residence Program is an interactive opportunity for our families to share real-life experiences in our classrooms.
Children have big ideas, Mount Vernon empowers them to make a difference in their world now.
Imagine an improved life with tools like a “Dog Quieter”, a “Body Blankie” or a “Sticker Vader”. Each year Mount Vernon’s second graders go beyond imagining to bring these tools to life through the Invention Convention.
Through discovering the challenges and successes of many accomplished individuals from history, students learn the significance of the world’s game changers who overcame obstacles and stood strong while failing up.
Through research and practice, we have discovered learning is maximized when students work in a variety of environments and spaces.
Designed to be a creative and collaborative space, Studio(i) is home to our Maker, Design & Engineering program. Students fabricate designs with wood tools, they have access to 3D printers, computers, and high-resolution prototyping tools which allow them to explore all aspects of a maker community.
Connecting students to the natural world, our innovative outdoor playspace – Frontier – is a space for children to explore. Outside they discover instruments, working water pumps, two amphitheaters, a tree fort, sandpits, tunnels, pathways, and slides built into hills.